StillAlive Studios
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stiillalive studios ist ein unabhängiger Spieleentwickler, der Anfang 2010 in Innsbruck, Österreich gegründebiubh ihr Debüt auf der PlayStation®4 und Xbox One gefeiert.
Geschichte
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Bis August 2020 wurden 500.000 Exemplare weltweit verkauft
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Tim Schmitz, Geschäftsführer von astragon Entertainment und Julian Mautner, Geschäftsführer von stillalive studios
Team
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Julian Mautner [CEO]; Sandra Matscher [Office Mama]; Christoph Polus [Producer]; Philipp Arnold [Producer]; Rafael Vigneri [Assistant Producer]; Fanny Hardt [Assistant to CEO]
Robin Eves [Project Manager]; Kay Luthor [Project Managerin]
Martin Kolb [Lead Programmer]; Katja Sonnleitner [Art Director]; Alexander Grenus [Lead Designer]
Andrei Pandelescu [Designer]; Michael Tisler [Live Game Designer]; Nathalie Michel [Game Designer]; Felix Schmid [Junior Technical Game Designer]; Marlon Franz [UX Designer]; Sebastian Böhm [Game Designer]
Manuel Matscher [Lead TechArtist, Infrastructure Manager]; Daniel Ewald Sluschny [TechArtist, Level Designer]; Jason Mathews [TechArtist]; Daniel Uprimny Arcos [Tech Artist]; Marco Hüllen [2d, 3d Artist], Marko Hnelozub [2d, 3d Artist]; Philipp Höhnel [2d, 3d Artist]; Miika Perkola [TechArtist]; Bernhard Hofer [Environment Artist]
Andreas Grois [Programmer]; Thomas Trenkwalder [Programmer]; Jeremias Boos [Programmer]; Hubert Scharfetter [Programmer]; Jan Wosnitza [Programmer]; Josua Kucher [Programmer]; Markus Plankensteiner [Programmer]; Christoph Weidlinger [Programmer]; Michael Staudinger [Programmer]; Tobias Cutik [Programmer]; Alexander Paschinger [Programmer]; Martti Gullström [Programmer]
Tomáš Novák [DevQA]; Alex Luthor [QA Manager]